Dime Drop

iPhone & iPad · Free with in-app purchases

Dime
Drop

A coin falls. You get three moves before it does.

Most pieces ride a drawn track, so a piece doesn't go wherever you like — only somewhere along its own path. You have three nudges. Then you release the coin and watch what your choices were worth. Pins, bumpers, blades and rotors are all in the way. Exactly one slot is lit.

Download Dime Drop on the App Store Play a board Free on iPhone and iPad
Board 01 · certified solvable Nudges used: 0 of 3

Slide the gold pieces along their tracks, then release.

Same nudges, same drop — every time, on every device.

How a board goes

Nudge

Three moves, and most pieces are on rails. Which arm of this, and how far along that. Then the board is what it is.

Release

The coin goes. The physics is fixed to the timestep, so the drop you get is the drop you set up — no roll of the dice at the end.

Land

The lit slot pays. Everything else is a lesson about where the coin was always going to go.

Three ways to play

One mechanic, three appetites

Story

180 fixed boards across fifteen chapters. The same puzzle every time, on every device, forever — so a three-star rating means something, and "I'm stuck on 4-7" is a sentence two people can have a conversation about.

Fifteen chapters

Endless

Random boards, six coins, and a difficulty curve that keeps going. Never gated by lives. Go as deep as you can.

No ceiling

Daily

The same boards for everyone, every day. One run, no retries — a score you can reroll isn't a score.

Resets at midnight

What the game promises

There is always a move that works

Proven before it ships

No board reaches you until a solver has beaten it — and it proves it the hard way, by finding a position for a single piece that lands the coin. You get three. So when a board looks impossible, that's the puzzle talking, not the generator.

Deterministic to the timestep

The same nudges always produce the same drop. Nothing here is luck dressed up as skill, and nothing is decided after you let go.

Nothing on sale changes a board

Money buys dimes, and dimes buy coins to look at. Every aid and every life is priced inside what playing earns, and no pass outlasts a session. The rarest coins are a long chase — and a chase is all they are.

One ad, and only if you ask

A single rewarded video, offered when you're out of Story lives and shown only if you tap it. No interstitials. No banners. No account, no sign-up, and it plays offline.

The booth

Where you'll be spending your dimes